Aengine is a game engine for the PC (Windows, Linux, OS X), that works in much the same manner as Nintendo's Legend of Zelda series. The engine is written in C++, and uses OpenGL for graphics output, and currently uses fmod for audio. I also have a grand plan on placing a Lisp interpreter in the core engine and scripting everything using that.
Features
- Isometric top down view with dynamic layers.
- Audio system for music and events.
- Raster graphics stored as PNG files for 24-bit color + 8-bit alpha support.
- Fine grained threading for engine speed-ups.
- A Lisp-like language and interpreter to script the engine. (planned)
- TCP/IP networking for multiplayer support. (planned)
Supported platforms
The isometric game engine supports most platforms, including Windows, Linux, and OS X. If your platform is POSIX compliant, and supports OpenGL and fmod, chances are very good it will compile and you'll be able to run it.
Currently tested on:
- GNU/Linux
Downloads
- Source: not yet ;)
Roadmap
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