Sections

  main
  media

Other

  email: brad@stackpointer.org
  GPG Public Key: brad-public-ascii.gpg

Aengine is a game engine for the PC (Windows, Linux, OS X), that works in much the same manner as Nintendo's Legend of Zelda series. The engine is written in C++, and uses OpenGL for graphics output, and currently uses fmod for audio. I also have a grand plan on placing a Lisp interpreter in the core engine and scripting everything using that.

Features

Supported platforms

The isometric game engine supports most platforms, including Windows, Linux, and OS X. If your platform is POSIX compliant, and supports OpenGL and fmod, chances are very good it will compile and you'll be able to run it.

Currently tested on:

  • GNU/Linux

Downloads

Roadmap

This document last modified